The Future of Learning & Talent Development | Learning2020. Last week we proudly hosted the Learning 2020 Event at Performance Solutions and experienced the future of learning!
Last week we were part of Gamification Europe 2018, a 2-day conference on Gamification. Packed with inspiring sessions by noted experts in the field, we were updated on the status of present-day Gamification in Europe. Consisting of several case-studies, discussion panels, serious games and solid research. A great location (BOOM Chicago...
We're very proud to announce that "The Hunt", an Alternate Reality Game designed by our Gamification expert Michiel van Eunen, is finalist in the Gamification Europe Awards 2018! An Alternate Reality Game (ARG) is a highly engaging game (that is not a game...), weaving the real world with a fictional...
Last year we enjoyed participating in the Gamification Europe event in Brighton, UK. For 2018 we've got this leading conference on Gamification to come to Amsterdam! Taking place on November 26 and 27, 2018 at the BOOM Chicago Theatre in the heart of Amsterdam. Will you be there too? About Gamification Europe Gamification Europe is a 2 day...
In this post we discuss the significant impacts of collaboration within communities and how the Gamification community can use it to our advantage. To improve reach, accelerate growth and create overwhelming impact! In this post we hope to explore: Why collaboration is important using theories from economics The difference between...
The brand of Gamification has been changing since it's conception. This article looks to explore the the theme of our upcoming conference and hopefully to generate some discussion points before the conference. Here are some of the sub-themes we will explore in this article: Gamification is moving into the 'Slope...
Last year I designed and played pop-up Escape Rooms with teams from different companies, ranging from telecom providers at KPN to coffee blenders at Douwe Egberts, from managers at Le Pain Quotidien to those at Mazda Europe and Schiphol Airport, and - mostly - for GM’s from Hotel collections like...
The use of Alternate Reality Games for workforce gamification, recruitment and brand loyalty. A tall, blond man enters the store. Besides the two women at the end of the aisle, he is the only customer. He wears sunglasses, a blue-checkered shirt, worn jeans and lemon green sport shoes. You look...